This page is dediated to the modifications created by Team-NeO for games listed below. Authors will publish information regarding development of their mod along with download links to their mod(s).
Members of the public (you) will soon be able to post comments/bug reports/suggestions here for the developers aswell! Stay tuned.
Developers Blog:
* [BETA 7.6e] Discovered new bug preventing Cop rank from being set (even though it loads correctly) *UPDATE* Tested and seems to be fully working now. Will continue to test and improve.
Posted by: NeO_Anderson @ [14:12 02/07/2011]
* [BETA 7.6e] Improved code for vehicle theft mission
Posted by: NeO_Anderson @ [18:21 01/07/2011]
------------------------------
* [BETA 7.6d] Released Beta 7.6d
Posted by: NeO_Anderson @ [02:01 25/06/2011]
* [BETA 7.6d] Made further adjustments to 911 call mission where the suspect is breaking into cars.
Posted by: NeO_Anderson @ [01:42 25/06/2011]
* [BETA 7.6d] Renable the 'blip' for your personal police car so you'll never loose it! Not sure why this was disabled.
Posted by: NeO_Anderson @ [01:42 25/06/2011]
* [BETA 7.6d] Fixed bug in Police Rank system causing stats not be re-loadable.
Posted by: NeO_Anderson @ [01:42 25/06/2011]
* [BETA 7.6d] Fixed bug in Traffic Stop causing the first GUI/set of options to not appear.
Posted by: NeO_Anderson @ [20.12 23/06/2011]
------------------------------
* [BETA 7.6c] Released Beta 7.6c
Posted by: NeO_Anderson @ [22.51 21/06/2011]
* [BETA 7.6c] Fixed bug in installation software that was preventing dsound from being installed.
Posted by: NeO_Anderson @ [20:03 21/06/2011]
* [BETA 7.6c] Added new feature. Players can now choose to accept or reject missions on-the-fly by pressing "Y" and "N" when you're offered a mission. This was suggested on the forum but I can't find the post to link to it.
Posted by: NeO_Anderson @ [19:06 21/06/2011]
* [BETA 7.6c] Updated Police Rank System, you will no longer be punished for hitting other vehicles or the suspect's vehicle.
Posted by: NeO_Anderson @ [15:16 21/06/2011]
* [BETA 7.6c] Changed error messages relating to cop rank stats file to make it more 'user friendly'. "Corrupt/Modified" stats flie means the data in the file is not what it should be. The fix for this is to either save your stats again now by using the KEY or you can delete the file and save the satats again later on. If it says the file does not exist this means that you just have to save cop rank, thats all. :)
Posted by: NeO_Anderson @ [18:52 19/06/2011]
* [BETA 7.6c] Improved code for Mission 8, Suspect shouldn't stand idle as much(if at all) anymore.
Posted by: NeO_Anderson @ [18:52 19/06/2011]
* [BETA 7.6c] Updated Mission ID's list to include the 'Hostage Situation' mission (12). Here
Posted by: NeO_Anderson @ [18:52 19/06/2011]
* [BETA 7.6c] Police Pursuit Mod will now be shipped with ScriptHook .0.5.1 which should elminate the random crashes when running Windows 7 or Vista.
Posted by: NeO_Anderson @ [18:38 19/06/2011]
* [BETA 7.6c] Reduced the probablity that the suspect will flee during Traffic Stop as requested: here.
Posted by: NeO_Anderson @ [20:01 18/04/2011]
* [BETA 7.6b] Released Beta 7.6b
Posted by: NeO_Anderson @ [20:08 18/04/2011]
* [BETA 7.6] Changed setting in PolicePursuit.ini file to allow all 'radio' missions instead of only mission 12.
Posted by: NeO_Anderson @ [20:01 18/04/2011]
* [BETA 7.6] Released Beta 7.6
Posted by: NeO_Anderson @ [01:29 11/04/2011]
* [BETA 7.6] Added 'Controls' option to in-game menu. This will bassically tell you the default controls for Police Pursuit Mod, in-game.
Posted by: NeO_Anderson @ [21:57 19/03/2011]
* [BETA 7.6] Added new feature: No need for 100% savegames anymore! I have found a way to unlock all islands and so you won't have to worry about missions starting in an island you havent unlocked yet :)
Posted by: NeO_Anderson @ [21:55 19/02/2011]
* [BETA 7.6] Fixed bug: When using F9 (Cancel Mission) the police station's icon remains visable and flashing, this is now fixed.
Posted by: NeO_Anderson @ [21:55 19/02/2011]
* [BETA 7.6] Fixed bug: After 'Stopping & Searching' a civilian, if he/she is killed it does not remove the options. (F10/F11 e.t.c.) is now does.
Posted by: NeO_Anderson @ [22:00 12/02/2011]
* [BETA 7.6] Added new feature: Cop stats can be saved (Nunmpad 1) and loaded when you Go on duty (numpad 0). More Details.
Posted by: NeO_Anderson @ [21.57 12/02/2011]
* [BETA 7.6] Added new feature: Blip to your own police car so you never loose it again after a foot chase. More Details.
Posted by: NeO_Anderson @ [17.19 09/02/2011]
* [BETA 7.6] Added new mission: Hostage Situation.
Posted by: NeO_Anderson @ [17.19 09/02/2011]
------------------------------
* [BETA 7.5d] Released Beta 7.5d ([X] may come soon)
Posted by: NeO_Anderson @ [31.16 31/01/2011]
* [BETA 7.5d] The mod will now be distributed with dsound's ASI loader instead of xlive. This will combat issues with savegames and make installing the mod less of a headache.
Posted by: NeO_Anderson @ [23:15 31/01/2011]
* [BETA 7.5d] The ingame menu can now be used when on duty and off duty.
Posted by: NeO_Anderson @ [21:05 27/01/2011]
* [BETA 7.5d] Fixed bug causing crash 'randomly' when using [ button to start a police chase mission.
Posted by: NeO_Anderson @ [22:37 17/09/2010]
* [BETA 7.5d] Fixed mission text related to 'Officer Needs Assistance' mission.
Posted by: NeO_Anderson @ [10:00 25/08/2010]
* [BETA 7.5d] Removed sub-mission from 'Robbery In Progress' there will no longer be the 'hold up' inside the bar/shop instead it will only be the random location one.
Posted by: NeO_Anderson @ [13:56 20/08/2010]
* [BETA 7.5d] Modified the 'Off Duty' mode. Players will no longer be 'ignored' by cops when 'Off Duty'.
Posted by: NeO_Anderson @ [21.37 19/08/2010]
------------------------------
* [BETA 7.5c] Re-Released Beta 7.5c & Beta 7.5c[X] (Sorry for the wrong version being put in)
Posted by: NeO_Anderson @ [20.13 14/08/2010]
* [BETA 7.5c] Released Beta 7.5c & Released Beta 7.5c[X]
Posted by: NeO_Anderson @ [15.09 12/08/2010]
* [BETA 7.5c] Improved the 'Partner' feature. If you leave your partner behind, he'll get into Police car and drive with you. Sirens are sync'd to your vehicle.
Posted by: NeO_Anderson @ [12:42 12/08/2010]
* [BETA 7.5c] Added two new options to in-game menu. "Enable God Mode" & "Enable Cops Will Drive-By".
Posted by: NeO_Anderson @ [20:52 11/08/2010]
* [BETA 7.5c] Improved "You've been hit" feature to make it so you fall to the ground when shot instead of standing still.
Posted by: NeO_Anderson @ [00:17 06/08/2010]
* [BETA 7.5c] Removed dancing animation from 'AFK Checker' as it was causing complications. 'Shoe' tying is still in. Use 'W' (walk) button to resume gameplay.
Posted by: NeO_Anderson @ [10.41 03/08/2010]
* [BETA 7.5c] Discovered code for non-working feature. Possible cause for some crashes? Corrected code and feature now working. Players (when not in a mission) may see a vehicle acting strangely and then flee. This is considered "Suspicious Activity" and you should attempt to stop him/her. Failing to spot the suspicious vehicle will result in a message informing you of failing to spot the fleeing vehicle.
Posted by: NeO_Anderson @ [19.07 30/07/2010]
* [BETA 7.5c] Improved code for 'AFK Checker'. You can now 'stop' the pole dancing (and other animations associated with AFK Checker) by pressing the walk buttons.
Posted by: NeO_Anderson @ [14.46 26/07/2010]
------------------------------
* [BETA 7.5b] Released Beta 7.5b
Posted by: NeO_Anderson @ [17.08 20/07/2010]
* [BETA 7.5b] Fixed bug in 'Robbery Mission' causing the mission to crash.
Posted by: NeO_Anderson @ [16.07 20/07/2010]
* [BETA 7.5b] Fixed bug in 'Traffic Stop' causing the mission to freeze or not load the driver.
Posted by: NeO_Anderson @ [13.02 20/07/2010]
------------------------------
* [BETA 7.5] Released Beta 7.5
Posted by: NeO_Anderson @ [17.08 16/07/2010]
* [BETA 7.5] Added new mission 'Officer Needs Assistance' (Assistance Call). A officer will attempt to stop a vehicle or civilian who becomes enraged and attacks the officer who then calls for assistance/backup (you).
Posted by: NeO_Anderson @ [17.05 16/07/2010]
* [BETA 7.5] Added new option to PolicePursuit.ini. 'ForceMission' this will allow you to choose the mention you want to play 24/7. Instead of being given a random one, you can set a static mission. Set this to 0 to disable or 1-10 for a mission. Mission ids are here: https://policemod.com/iv/missionids.html
Posted by: NeO_Anderson @ [17.05 16/07/2010]
* [BETA 7.5] Improved code for 'Air Support'. If it can't find a suspect/criminal it will now say 'Air Support Unavailable' Instead of creating Air Support at a random coordinate that never arrives to where it's needed, such as Gang Missions. PS: Air Support should now work for gang mission.
Posted by: NeO_Anderson @ [21.44 12/07/2010]
* [BETA 7.5] Added new option to PolicePursuit.ini 'TazerEnabled'. This will allow users to turn on or off the tazer.
Posted by: NeO_Anderson @ [21.20 12/07/2010]
* [BETA 7.5] Fixed bug in installer that stopped the readme file from opening up.
Posted by: NeO_Anderson @ [02.24 07/07/2010]
* [BETA 7.5] Made changes to the way the mod loads and unloads models/characters/vehicles e.t.c. This should hopefully reduce waiting/loading times overall.
Posted by: NeO_Anderson @ [02.24 07/07/2010]
* [BETA 7.5] Improved in-game menu system. Players can now change the weather among other things.
Posted by: NeO_Anderson @ [02.24 07/07/2010]
* [BETA 7.5] Added new in-game menu system. At this moment in time it is used only for the new feature 'Weapons Locker'. Players can purchase weapons using the money they earn from being a police officer.
Posted by: NeO_Anderson @ [02.24 07/07/2010]
* [BETA 7.5] Added the base of 'Global Message' feature. When completed, will allow developers to send messages to all those currently playing the mod at any given time.
Posted by: NeO_Anderson @ [18.37 05/07/2010]
* [BETA 7.5] Re-wrote the entire "Robbery In Progress' mission 2. Was too inefficient and messy.
Posted by: NeO_Anderson @ [18.37 05/07/2010]
* [BETA 7.5] Added new 'AFK/Idle' feature. Players will start doing random things if they go AFK/Idle.
Posted by: NeO_Anderson @ [18.37 05/07/2010]
* [BETA 7.5] Added new 'Wallet' feature. Players now earn a wage from being a police officer. Money is used to spawn cars/uniforms changes and soon weapons.
Posted by: NeO_Anderson @ [18.37 05/07/2010]
* [BETA 7.5] Added new camera postion to 'Cam Mode'.
Posted by: NeO_Anderson @ [18.37 05/07/2010]
* [BETA 7.5] Fixed bug causing crash when trying to use 'Cam Mode's when not inside a car.
Posted by: NeO_Anderson @ [17.18 03/07/2010]
* [BETA 7.5] Added more 'colourfull' icons for backup units on the radar.
Posted by: NeO_Anderson @ [17.18 01/07/2010]
* [BETA 7.5] Added new feature 'Taser/Tazer'. Users can now deploy tazers on the 'Main' suspect if he/she is within a certain distance to you whilst you're aiming at him/her.
Posted by: NeO_Anderson @ [17.18 01/07/2010]
* [BETA 7.5] Re-work(ed/ing) the 'Suspicious Activity' mission.
Posted by: NeO_Anderson @ [19.54 28/06/2010]
* [BETA 7.5] Made 'IRC Connection' public. Address: irc.team-neo.com Channel: #gtaiv.
Posted by: NeO_Anderson @ [19.54 28/06/2010]
* [BETA 7.5] Made changes to the way the suspect acts when arrested.
Posted by: NeO_Anderson @ [19.54 28/06/2010]
* [BETA 7.5] Fixed bug in '911 Call' mission resulting in the suspect trying to enter a vehicle but can't so just keeps trying.
Posted by: NeO_Anderson @ [22.34 25/06/2010]
* [BETA 7.5] Unlocked 'Cop Stats Save' feature. Previously announced, the Cop Stats Save feature will allow users to save and submit their 'Cop Stats' to our servers and be listed on a "High Score' board. (Please note, this will not allow you to 'load' stats back into the game when you start the game next time around.)
Posted by: NeO_Anderson @ [21.01 24/06/2010]
* [BETA 7.5] Added 'IRC Connection' (With a little more work) Developers will be able to send updates or announcements in real-time to all using the mod. We're hoping to allow users to send messages back to developers.
Posted by: NeO_Anderson @ [21.01 24/06/2010]
* [BETA 7.5] Added 10 more criminal vehicles.
Posted by: NeO_Anderson @ [15.14 22/06/2010]
* [BETA 7.5] When a vehicle pursuit ends the suspect will do 1 of 3 things. Flee, fight or commit suicide.[Untested]
Posted by: NeO_Anderson @ [14.14 22/06/2010]
* [BETA 7.5] 'Cop Stats' renamed to 'Dashboard'.
Posted by: NeO_Anderson @ [14.14 22/06/2010]
------------------------------
* [BETA 7.4d] Released Beta 7.4d & Beta 7.4d[x].
Posted by: NeO_Anderson @ [22.45 10/06/2010]
* [BETA 7.4d] Upgraded 'Police Hat' feature. You can now select what hat you want to wear (White or dark) through the PolicePursuit.ini configuration file. Setting "PutOnHelmet" to -1 will disable this feature. Setting it to 0 will enable it and put ont he Dark Hat. Setting it to 1 will put on the White Hat.
Posted by: NeO_Anderson @ [21.44 10/6/2010]
* [BETA 7.4d] Fixed bug that allowed users to call for EMS even when another EMS was already on its way.
Posted by: NeO_Anderson @ [21.44 10/6/2010]
* [BETA 7.4d] Added new 'Introduction' box so that users know whether or not the mod has loaded before the game even starts.
Posted by: NeO_Anderson @ [00.51 10/6/2010]
* [BETA 7.4d] Corrected vehicle speed for Cop cars during 'VIP Transport' to help prevent them from bashing into each other or racing to the destination.
Posted by: NeO_Anderson @ [00.49 10/6/2010]
* [BETA 7.4d] Added new 'Stop & Search' feature. Players can now stop and check any civilian on the road when not in a mission. [note: This is a bit touch & go but it functions within acceptable parameters]
Posted by: NeO_Anderson @ [00.49 10/6/2010]
* [BETA 7.4d] Fixed 'VIP Transport' mission. It actually works now.
Posted by: NeO_Anderson @ [14.30 07/6/2010]
* [BETA 7.4d] Added new emergency lights to rear of the vehicle. (Where the stop lights are)
Posted by: NeO_Anderson @ [14.11 07/6/2010]
* [BETA 7.4d] Upgraded 'EMS Call', If a victim exists, paramedic will attempt to revive. [Untested]
Posted by: NeO_Anderson @ [14.11 07/6/2010]
* [BETA 7.4d] Fixed 'Law Broken: Discharging Weapon' issue when killing a suspect.
Posted by: NeO_Anderson @ [14.11 07/6/2010]
* [BETA 7.4d] Fixed 'Mission Still In Progress' error message when trying to go fully off duty.
Posted by: NeO_Anderson @ [12.24 07/6/2010]
* [BETA 7.4d] Added 'SWAT' skin to your Partner.
Posted by: NeO_Anderson @ [21.54 05/6/2010]
* [BETA 7.4d] Fixed code causing crashes for VIP Transport mission. This should resolve 90% (if not all) of your crashing related problems that you're experiencing in 7.3c.
Posted by: NeO_Anderson @ [22.55 04/6/2010]
------------------------------
* [BETA 7.4c] Emphasised the fact that users must type 'yes' (The whole word) when prompted to do so by the xliveless(aka, xlive) installer.
Posted by: NeO_Anderson @ [22.09 29/5/2010]
* [BETA 7.4c] Fixed coding issue to display [X] on the [X] version ingame and in the installer.
Posted by: NeO_Anderson @ [22.01 29/5/2010]
* [BETA 7.4c] Fixed coding issue to fix the mission only ever being 911 Call.
Posted by: NeO_Anderson @ [22.01 29/5/2010]
------------------------------
* [BETA 7.4b] Fixed bug causing causing the Display HUD and pretty much the entire mod to stop working.
Posted by: NeO_Anderson @ [13.47 28/5/2010]
* [BETA 7.4b] Corrected a bug in 'VIP Transport' that prevented the mission from progressing to the next stage.
Posted by: NeO_Anderson @ [12.55 28/5/2010]
* [BETA 7.4b] Slowed down the 'Transport Request' cop car to help prevent it from going mad. Further changes need to be made.
Posted by: NeO_Anderson @ [12.55 28/5/2010]
* [BETA 7.4b] Added new feature 'Off Duty v2'. There are now two forms of 'Off Duty', pressing the 'Numpad 0' button to cycle through them, you can now go 'Off Duty' but remain in uniform, weapon e.t.c.
Posted by: NeO_Anderson @ [12.55 28/5/2010]
* [BETA 7.4b] Added new feature 'Cam Mode'. Using the Numpad + button, you can navigate through a series of custom camera angles and positions.
Posted by: NeO_Anderson @ [03.29 28/5/2010]
* [BETA 7.4b] The mod now uses a user-friendly installation executable file instead of a ZIP archieve.
Posted by: NeO_Anderson @ [23.05 27/5/2010]
* [BETA 7.4b] Added new 'main' mission '911 Call - Suspicous Activity'.
Posted by: NeO_Anderson @ [23.05 27/5/2010]
* [BETA 7.4b] Removed submission 'Suspect breaking into parked vehicles' from Robbery In Progress.
Posted by: NeO_Anderson @ [23.05 27/5/2010]
* [BETA 7.4b] Added EMS (Medic) request.
Posted by: NeO_Anderson @ [18.51 25/5/2010]
* [BETA 7.4b] Made changed to the way the Code 3 Transport Request cop. Hopefully fixed it.
Posted by: NeO_Anderson @ [17.59 25/5/2010]
* [BETA 7.4b] Police Pursuit Mod will now be installed using an user friendly Installer. Upgrading is simple as you just install over the previous one. No need to uninstall.
Posted by: NeO_Anderson @ [17.59 25/5/2010]
* [BETA 7.4b] Added Police Radio Chatter to give the mod a more authentic feel. (Note: This is REAL police radio chatter so if it offends you then dont use the mod)
Posted by: NeO_Anderson @ [17.56 24/5/2010]
------------------------------
* [BETA 7.4] Released Beta 7.4. Beta 7.4[x] delayed.
Posted by: NeO_Anderson @ [00.50 22/5/2010]
* [BETA 7.4] Added new sub mission to 'Robbery In Progress'. 911 call recieved where a person is spotted breaking into cars and stealing various objects. Will lead to a pursuit if you don't find them after 3 break ins.
Posted by: NeO_Anderson @ [00.49 22/5/2010]
* [BETA 7.4] Fixed part of code that may be responsible for some users crashing when they die.
Posted by: NeO_Anderson @ [15.00 10/5/2010]
* [BETA 7.4] Added 'Code 3 Transport'. After arresting someone, if you can't be bothered to take them to jail, call for a code 3 transport! A unit will come by, pick up the suspect and take them to jail for you.
Posted by: NeO_Anderson @ [03.02 23/4/2010]
* [BETA 7.4] Added GPS route for Police Station to help you get there.
Posted by: NeO_Anderson @ [12.13 20/4/2010]
* [BETA 7.4] Added more options to Traffic Stop.
Posted by: NeO_Anderson @ [21.56 15/4/2010]
* [BETA 7.4] When in Traffic Stop mode, players can engage 'Lights Only' mode and tail the suspect vehicle, when ready, the player can initiate the stop by turning on their siren. Vehicles will only stop when the siren is turned on and will no longer stop for just the lights. (Gives you more control) Please note this will not always work. This is being changed.
Posted by: NeO_Anderson @ [21.56 15/4/2010]
* [BETA 7.4] Removed Armour from the 'FixCar' button.
Posted by: NeO_Anderson @ [20.13 12/4/2010]
------------------------------
* [BETA 7.3c] Released Beta 7.3c & Beta 7.3c[x]
Posted by: NeO_Anderson @ [20.19 6/4/2010]
* [BETA 7.3c] Added 'armour' to vehicle 'Fix' button (Numpad 8). by: NeO_Anderson @ [17:34 06/4/2010]
* [BETA 7.3c] Fixed bug causing players not to be able to arrest the suspect. by: NeO_Anderson @ [17:34 06/4/2010]
* [BETA 7.3c] Fixed bug causing VIP to flee when someone opens fire near him/her. by: NeO_Anderson @ [22:58 05/4/2010]
* [BETA 7.3c] Fixed bug causing crash when VIP dies during mission.
Posted by: NeO_Anderson @ [22:58 05/4/2010]
------------------------------
* [BETA 7.3b] Fixed Bug causing numpad 6 (change skin) not to work.
Posted by: NeO_Anderson @ [22:08 02/4/2010]
------------------------------
* [BETA 7.3] Released Beta 7.3[x]
Posted by: NeO_Anderson @ [18.18 1/4/2010]
* [BETA 7.3] Released Beta 7.3. Beta 7.3[X] coming soon!
Posted by: NeO_Anderson @ [18.18 1/4/2010]
* [BETA 7.3] Added 'Cop Stats' save option. You can submit your Cop Stats to our High-Score board.[Temporarly Offline]
Posted by: NeO_Anderson @ [17:41 01/4/2010]
* [BETA 7.3] When going into 'Lights & Siren Mode' the siren will be turned on initially.
Posted by: NeO_Anderson @ [17:41 01/4/2010]
* [BETA 7.3] Police vehicles no longer disappear after the mission is completed.
Posted by: NeO_Anderson @ [14:15 29/3/2010]
* [BETA 7.3] Added the ability to re-call for backup when a unit dies. A 'unit' is a cop vehicle consisting of 1-4 cops. When those 1-4 cops die, you will be able to call for backup again to replace those down'd officers.
Posted by: NeO_Anderson @ [04:00 28/3/2010]
* [BETA 7.3] Changed the flashing headlights again to 3 flashes then a small pause then 3 flahes e.t.c e.t.c but still not fully satisfied with it so may change it again lol. I will make a vid before releasing this.
Posted by: NeO_Anderson @ [02:48 28/3/2010]
* [BETA 7.3] Changed the flashing headlights to a single flash from a dual flash to reduce the eye-hurting?
Posted by: NeO_Anderson @ [01:01 25/3/2010]
* [BETA 7.3] Upgraded 'F3' (Backup Units), they will now use a random police vehicle and not just one.
Posted by: NeO_Anderson @ [14:00 17/3/2010]
* [BETA 7.3] Added 'Car Wash' to 'Fix Car' button. Your car will now be cleaned of dirt when you use Numpad 8.
Posted by: NeO_Anderson @ [21:46 15/3/2010]
* [BETA 7.3] Added 'VIP Transport' Mission. You escort a vehicle carrying either a High Risk suspect(Added) or someone of importance(To be added).
Posted by: NeO_Anderson @ [20.17 14/3/2010]
* [BETA 7.3] Added 'STROOPER' (State Trooper?) & SWAT Uniform to Numpad 6 button.
Posted by: NeO_Anderson @ [20.31 12/3/2010]
* [BETA 7.3] Updated 'Man/Women With Gun' mission to issue random weapon. (1 of the weapons is a Rocket Launcher)
Posted by: NeO_Anderson @ [20.04 12/3/2010]
* [BETA 7.3] Ensured the crash when pressing F3 was fixed. (It has been fixed).
Posted by: NeO_Anderson @ [20.51 10/3/2010]
* [BETA 7.3] Added 'randomizer' for Robbery missions. No longer 1 specific location.
Posted by: NeO_Anderson @ [14.51 26/2/2010]
* [BETA 7.3] Fixed bug allowing players to go into Traffic Stop mode even when off-duty.
Posted by: NeO_Anderson @ [14.51 26/2/2010]
* [BETA 7.3] Improved accuracy of Suspect 1 (Main Suspect).
Posted by: NeO_Anderson @ [22.34 21/2/2010]
* [BETA 7.3] Improved the 'Fix Car' feature. It will now give you full health+armour too.
Posted by: NeO_Anderson @ [22.34 21/2/2010]
------------------------------
* [BETA 7.2] Released Beta 7.2b. & Beta 7.2b[X]! Enjoy
Posted by: NeO_Anderson @ [21.09 10/2/2010]
* [BETA 7.2b] Fixed bug causing crash when you press F3 after the SWAT has spawned.
Posted by: NeO_Anderson @ [18.38 12/2/2010]
* [BETA 7.2b] Fixed timer for Spike Strips.
Posted by: NeO_Anderson @ [18.38 12/2/2010]
* [BETA 7.2b] Changed the way the extra cops (non-backup) units work.
Posted by: NeO_Anderson @ [18.38 12/2/2010]
* [BETA 7.2b] Fixed bug with Spike Strip not popping all tyres.
Posted by: NeO_Anderson @ [18.38 12/2/2010]
* [BETA 7.2b] Added 2 missing options to configuration file. (KeySpikes & EnableFlashingHeadlights)
Posted by: NeO_Anderson @ [18.38 12/2/2010]
------------------------------
* [BETA 7.2] Released Beta 7.2. Beta 7.2[X] coming soon!
Posted by: NeO_Anderson @ [21.09 10/2/2010]
* [BETA 7.2] Added 'Spike Strip'. Pressing the 'Numpad -' whilst outside and near the suspect vehicle (perhaps as it passes by), you will attempt to punture the fleeing vehicle's tires. (No visual objects are used)
Posted by: NeO_Anderson @ [20.16 10/2/2010]
* [BETA 7.2] Added a more realistic'Ragdoll' for when you're hit by bullets.
Posted by: NeO_Anderson @ [20.16 10/2/2010]
* [BETA 7.2] Removed the 2nd suspect from 'Escaped Convict' mission to resolve a bug. Was pointless having 2 anyway.
Posted by: NeO_Anderson @ [20.11 09/2/2010]
* [BETA 7.2] Improved the 'Backup unit' that follows you around. You can now change hes/her skin by simply pressing the Numpad 3 button multiple times until you get the one you want.
Posted by: NeO_Anderson @ [23.58 04/2/2010]
* [BETA 7.2] Added new configuration option "EnableFlashingHeadlights" this will allow players to choose whether or not they want those flashing front and rear lights.
Posted by: NeO_Anderson @ [23.58 04/2/2010]
* [BETA 7.2] Tested & Confirmed that the Traffic Stop does work in Beta 7.1.
Posted by: NeO_Anderson @ [13.19 03/2/2010]
* [BETA 7.2] Added Police Patriot.
Posted by: NeO_Anderson @ [13.19 03/2/2010]
------------------------------
* [BETA 7.1] Released Beta 7.1 & Beta 7.1[x]
Posted by: NeO_Anderson @ [19.41 31/1/2010]
* [BETA 7.1] Added 'current mission'-type display.
Posted by: NeO_Anderson @ [19.41 31/1/2010]
* [BETA 7.1] Fixed a bug when pressing F9 (clear missions) that left the hazard lights on.
Posted by: NeO_Anderson @ [12.58 28/1/2010]
* [BETA 7.1] Added new Vehicle Theft mission. On certain vehicle theft calls, if th suspect reaches his home turf, he will have reinforcements that will help him.
Posted by: NeO_Anderson @ [23.11 23/1/2010]
* [BETA 7.1] Fixed bug causing a crash when calling backup units during Robbery In Progress mission.
Posted by: NeO_Anderson @ [23.11 23/1/2010]
* [BETA 7.1] Fixed bug causing "Thugs 10/10" to be displayed after pressing F9 to clear the msision.
Posted by: NeO_Anderson @ [23.11 23/1/2010]
* [BETA 7.1] Increased the max allowed driving speed of all vehicles.
Posted by: NeO_Anderson @ [23.11 23/1/2010]
* [BETA 7.1] Increased speed of which the criminal will drive.
Posted by: NeO_Anderson @ [11.44 21/1/2010]
* [BETA 7.1] Added small timer to the end of a mission to prevent a new mission from starting instantly after another is finished.
Posted by: NeO_Anderson @ [11.44 21/1/2010]
* [BETA 7.1] Added automatic-routing(directions) to missions.
Posted by: NeO_Anderson @ [12.34 15/1/2010]
* [BETA 7.1] Added back the flashing headlights & breaklights. These are engaged when the siren is on. I think it looks cooler this way...
Posted by: NeO_Anderson @ [12.34 15/1/2010]
* [BETA 7.1] Now continuing development of 7.1. I've been busy sorry.
Posted by: NeO_Anderson @ [12.34 15/1/2010]
------------------------------
* [BETA 7.0] Beta 7.0 & Beta 7.0[x] released. Beta 7.0[x] is the same as 7.0 except it was designed for people that use the older gamepatches and scripthooks.
Posted by: NeO_Anderson @ [17.41 07/1/2010]
* [BETA 7.0] Added two new models to Numpad 6 (random police skin)
Posted by: NeO_Anderson @ [17.20 07/1/2010]
* [BETA 7.0] Noticed a bug with traffic stop cars not stopping after being pulled over, appears to be fixed now.
Posted by: NeO_Anderson @ [16.20 07/1/2010]
* [BETA 7.0] Added new mission 'Robbery In Progress'
Posted by: NeO_Anderson @ [16.03 06/1/2010]
* [BETA 7.0] Fixed crash bug caused by Cops not being at the police station when you transport the arrested susepct to jail.
Posted by: NeO_Anderson @ [16.00 06/1/2010]
* [BETA 7.0] Added and testing a new F9 (Mission Cancel) button.
Posted by: NeO_Anderson @ [15.29 06/1/2010]
* [BETA 7.0] Fixed bug with "Law Broken" messages still being displayed even with PoliceSystem being disabled.
Posted by: NeO_Anderson @ [20.09 04/1/2010]
* [BETA 7.0] Fixed bug with Hazard Lights remaining on when traffic stop has ended.
Posted by: NeO_Anderson @ [20.09 04/1/2010]
* [BETA 7.0] Fixed issue with cops shooting suspect that has been arrested.
Posted by: NeO_Anderson @ [17.25 31/12/2009]
* [BETA 7.0] Gang Members will no longer just stand idle when you come within a certain distance of them.
Posted by: NeO_Anderson @ [16.42 31/12/2009]
* [BETA 7.0] Fixed bug causing only the left emergency headlight to show on the first backup unit.
Posted by: NeO_Anderson @ [16.41 31/12/2009]
* [BETA 7.0] Backup units are more eager to get to the scene of the crime. (Was quite funny when I made them too eager and they were spinnin out of control all the time xD)
Posted by: NeO_Anderson @ [16.40 31/12/2009]
* [BETA 7.0] Fixed potential crash when passing by an available police car and having only 1 backup unit called with the mission being the gang one.
Posted by: NeO_Anderson @ [16.38 31/12/2009]
* [BETA 7.0] Increased difficulty of all suspects. They won't die so easily.
Posted by: NeO_Anderson @ [19.35 29/12/2009]
* [BETA 7.0] Fixed bug with "PULL OVER!" orders not being given out by you when your close to the suspect car.
Posted by: NeO_Anderson @ [19.35 29/12/2009]
* [BETA 7.0] Backup unit's sirens will now use the alternative siren(s) aswell as the normal 'wail'.
Posted by: NeO_Anderson @ [19.35 29/12/2009]
------------------------------
* [BETA 6.0f] Beta 6.0f Released!
Posted by: NeO_Anderson @ [22.28 28/12/2009]
* [BETA 6.0f] Added support for backup units when called during a gang mission. (5/10 thugs supported). Posted by: NeO_Anderson @ [22:26 28/12/2009]
* [BETA 6.0f] Fixed error mission to never end if suspect is arrested. Posted by: NeO_Anderson @ [22:26 28/12/2009]
* [BETA 6.0f] Fixed error causing double missions to occur. Posted by: NeO_Anderson @ [21:09 28/12/2009]
* [BETA 6.0f] Spawning a new cop car for yourself will delete the previous car. (Prevents overloading the game resulting in a crash or at the least a drop in FPS) Posted by: NeO_Anderson @ [20:02 28/12/2009]
------------------------------
* [BETA 6.0e] Beta 6.0e Released!
Posted by: NeO_Anderson @ [01.13 26/12/2009]
------------------------------
* [BETA 6.0d] Beta 6.0d Released!
Posted by: NeO_Anderson @ [22.15 26/12/2009]
* [BETA 6.0d] Added 'Gang' mission. 10 Thug shootout. By far no where near perfected so expect problems with this one.
Posted by: NeO_Anderson @ [20.38 26/12/2009]
* [BETA 6.0d] Fixed issue with prison/jail cops being spawned 100s of times causing crashes.
Posted by: NeO_Anderson @ [20.37 26/12/2009]
------------------------------
* [BETA 6.0c] Beta 6.0c Released!
Posted by: NeO_Anderson @ [12.42 25/12/2009]
* [BETA 6.0c] Improved the suspect model's so that it will no longer be the same character everytime you pull someone over or have a call out via the radio.
Posted by: NeO_Anderson @ [12.42 5/12/2009]
* [BETA 6.0c] Added back the old Lights Only mode so that the lights will flash in modes 1 2 and 3.
Posted by: NeO_Anderson @ [12.12 25/12/2009]
* [BETA 6.0c] Added two different types of checkers for when attempting to arrest someone. Firstly, you must have entered at aleast 1 police car since the game started. Secondly, the last police car you entered (your police car) must be within a certain distance of the suspect. This should prevent crashes.
Posted by: NeO_Anderson @ [12.12 25/12/2009]
* [BETA 6.0c] Removed 20HP check for suspect when attempting to arrest him/her.
Posted by: NeO_Anderson @ [12.12 25/12/2009]
* [BETA 6.0c] Removed 'Good job unit 7' message that caused delay in code execution allowing suspect to flee temporarly after being arrested.
Posted by: NeO_Anderson @ [20.34 24/12/2009]
* [BETA 6.0c] Removed F9 button. Will re-write and install at a later date.
Posted by: NeO_Anderson @ [20.34 24/12/2009]
------------------------------
* [BETA 6.0b] Beta 6.0b Fix Build released! Code changes made to fix arrest crash. (Untested but should fix it)
Posted by: NeO_Anderson @ [01.33 24/12/2009]
------------------------------
* [BETA 6.0] Beta 6.0 released!
Posted by: NeO_Anderson @ [20.00 22/12/2009]
* [BETA 6.0] Numpad 3 Spawn another cop to follow you around and help in missions. Enabling the 'DriveBy' in config file will allow this cop to driveby. Same goes for bank robbery suspect.
Posted by: NeO_Anderson @ [19.57 22/12/2009]
* [BETA 6.0] Released video to demonstrate 'Traffic Stop' mode. You can also see the new 'Stop Lights' & 'Cop Stats'. Watch Video
Posted by: NeO_Anderson @ [00.27 19/12/2009]
* [BETA 6.0] Added new mode 'Traffic Stop Mode'. When engaged, you can perform a traffic stop on any vehicle. (Still working on it)
Posted by: NeO_Anderson @ [20.38 17/12/2009]
* [BETA 6.0] Numpad 7 (Spawn Cop Car) Will spawn a random police vehicle including but not limited to; FBI, Noose, Cruiser e.t.c
Posted by: NeO_Anderson @ [20.34 17/12/2009]
* [BETA 6.0] Numpad 7 (Spawn Cop Car) changed so that it will spawn based on your position as a pose to nearest 'safe' road.
Posted by: NeO_Anderson @ [20.34 17/12/2009]
* [BETA 6.0] Fixed Lights Only mode bug that occured during the crossover to 4.0 hook.
Posted by: NeO_Anderson @ [20.49 15/12/2009]
* [BETA 6.0] Added 'Stop Lights' to the rear of the car. When enabled, vehicles will stop and not go pass you.(Video Coming Soon)
Posted by: NeO_Anderson @ [19.04 14/12/2009]
* [BETA 6.0] Added 3 other Emergency vehicles to 'Spawn Cop Vehicle' button.
Posted by: NeO_Anderson @ [19.04 14/12/2009]
* [BETA 6.0] Upgraded source code to Hook 4.0. You may need to update GTA IV to 1.0.0.4.
Posted by: NeO_Anderson @ [15.04 14/12/2009]
* [BETA 6.0] Changed code that should help prevent cops from shooting suspect after he/she is arrested.
Posted by: NeO_Anderson @ [01.12 13/12/2009]
* [BETA 6.0] Fixed 'pirson' typo.
Posted by: NeO_Anderson @ [19.12 11/12/2009]
* [BETA 6.0] Added new Police Rank/Score/Level system.
Posted by: NeO_Anderson @ [18.13 11/12/2009]
* [BETA 6.0] Added new vehicles for suspect. Upto 25 possible vehicles.
Posted by: NeO_Anderson @ [18.13 11/12/2009]
------------------------------
* [BETA 5.0] Beta 5.0 released!
Posted by: NeO_Anderson @ [21.15 07/12/2009]
* [BETA 5.0] Setting release date for: 21:00 - 07/12/2009 GMT
Posted by: NeO_Anderson @ [18.39 07/12/2009]
* [BETA 5.0] Added new crime 'Escaped Convict'.
Posted by: NeO_Anderson @ [18.39 07/12/2009]
* [BETA 5.0] Added Air Support (Heli). They will chase & shoot down at suspects.
Posted by: NeO_Anderson @ [23.12 03/12/2009]
* [BETA 5.0] Added the ability to change to a random cop skin by pressing Numpad 6.
Posted by: NeO_Anderson @ [21.27 01/12/2009]
* [BETA 5.0] Added and removed the red & blue flashing lights at the side of the car.
Posted by: NeO_Anderson @ [23.29 30/11/2009]
------------------------------
* [BETA 5.0] Improved God Mode so that if an explosion is near-by you will be moved accordingly but won't die.
Posted by: NeO_Anderson @ [23.29 30/11/2009]
* [BETA 5.0] Fixed part of code that causes a crash when you die with the police lights only mode enabled.
Posted by: NeO_Anderson @ [23.29 30/11/2009]
* [BETA 5.0] Added ability to not have to wear the police hat/helmet.
Posted by: NeO_Anderson @ [23.29 30/11/2009]
* [BETA 5.0] Added 'off duty' mode.
Posted by: NeO_Anderson @ [21.28 30/11/2009]
* [BETA 5.0] Based on the feedback recieved, I have removed the Red and Blue flashing lights shown in the video below and kept the new head lights.
Posted by: NeO_Anderson @ [21.28 30/11/2009]
* [BETA 5.0] Released video to demonstrate the new lights. Would like feedback on them please! Watch Video
Posted by: NeO_Anderson @ [21.37 28/11/2009]
* [BETA 5.0] Added the improved emergency lights to backup units.
Posted by: NeO_Anderson @ [00.58 27/11/2009]
* [BETA 5.0] Fixed part of code that >COULD< cause crash when entering a non-car model with Lights Only mode on.
Posted by: NeO_Anderson @ [00.58 27/11/2009]
* [BETA 5.0] Removed weather lock.
Posted by: NeO_Anderson @ [23.33 24/11/2009]
* [BETA 5.0] Removed time lock.
Posted by: NeO_Anderson @ [23.33 24/11/2009]
* [BETA 5.0] Improved non-backup unit's willingness to help you if you have called for backup.
Posted by: NeO_Anderson @ [23.27 24/11/2009]
* [BETA 5.0] Added new voice for when another unit calls for backup in a police chase.
Posted by: NeO_Anderson @ [23.27 24/11/2009]
* [BETA 5.0] Added new lighting to Lights Only Mode.
Posted by: NeO_Anderson @ [23.27 24/11/2009]
* --------------------------------------------------------------
* [BETA 4.0b] After you request backup units. If you pass a poilce car that is a non-backup unit he may join in the police chase. If this occurs it will say something like "Lets get him" or "I'll head him off"
Posted by: NeO_Anderson @ [01.38 22/11/2009]
* [BETA 4.0b] Fixed the looping/repeating voice message "Officer down"
Posted by: NeO_Anderson @ [01.38 22/11/2009]
* --------------------------------------------------------------
* [BETA 4.0] Beta 4.0 released to the public!
Posted by: NeO_Anderson @ [04.54 20/11/2009]
* [BETA 4.0] Changed release date of Beta 4.0 to: 21/11/2009 21:00 GMT. Found a bug that causes the game to crash. Trying to fix before releasing.
Updated by: NeO_Anderson @ [21.25 19/11/2009]
* [BETA 4.0] Criminals now drop their weapon(s) for added realism.
Posted by: NeO_Anderson @ [05.46 19/11/2009]
* [BETA 4.0] Added police hats for added realism.
Posted by: NeO_Anderson @ [05.46 19/11/2009]
* [BETA 4.0] Changed Police vehicle to the other one as it displays the 'Lights Only' mode better.
Posted by: NeO_Anderson @ [05.46 19/11/2009]
* [BETA 4.0] Fixed a number of crashing issues.
Posted by: NeO_Anderson @ [05.46 19/11/2009]
* [BETA 4.0] Added new voice messages to various events in-game.
Posted by: NeO_Anderson @ [05.46 19/11/2009]
* [BETA 4.0] Changed crime name: 'Intoxicated Male' to 'Man With Gun'.
Posted by: NeO_Anderson @ [05.46 19/11/2009]
* [BETA 4.0] Added new crime to dispatcher. 'Intoxicated Male'.
Posted by: NeO_Anderson @ [21:53 15/11/2009]
* [BETA 4.0] Fixed the bug where the suspect gets shot by backup units after being arrested.
Posted by: NeO_Anderson @ [21:53 15/11/2009]
* [BETA 4.0] Fixed the bug where the suspect enters/exits the police vehicle after being arrested.
Posted by: NeO_Anderson @ [21:53 15/11/2009]
* [BETA 4.0] Added new mode to 'Lights Only' mode called 'Lights & Siren'. This mode allows you to use the flashing headligts/indicators aswell as the siren.
Posted by: NeO_Anderson @ [21:53 15/11/2009]
* [BETA 4.0] Added ability to fix/repair your vehicle. (Press numpad 8)
Posted by: NeO_Anderson @ [20:30 12/11/2009]
* [BETA 4.0] Added ability to spawn a cop car. (Press numpad 7)
Posted by: NeO_Anderson @ [20:30 12/11/2009]
* [BETA 4.0] You can now turn on or off the drive-bying of backup units.
Posted by: NeO_Anderson @ [22:03 10/11/2009]
* [BETA 4.0] The number of cops in a backup unit can now be set via configuration file.
Posted by: NeO_Anderson @ [22:02 10/11/2009]
* [BETA 4.0] Added randomized suspect vehicle.
Posted by: NeO_Anderson @ [00:28 10/11/2009]
* [BETA 4.0] Added new mode to 'Lights Only' mode. Video here: Watch Video
Posted by: NeO_Anderson @ [00:18 10/11/2009]
* [BETA 4.0] Improved 'Lights Only' mode.
Posted by: NeO_Anderson @ [00:17 10/11/2009]
-------------------------------------------------------------------
* [BETA 3.0] Released Beta 3.0 to the public!
Posted by: NeO_Anderson @ [17:28 09/11/2009]
* [BETA 3.0] Applied suggested changes to hoepfully fix loading issues for everyone.
Posted by: NeO_Anderson @ [17:28 09/11/2009]
* [BETA 3.0] Added configuration file to allow people to set whatever keys they want to use with this mod.
Posted by: NeO_Anderson @ [01:55 08/11/2009]
-------------------------------------------------------------------
* [Beta 2.0] BETA 2.0 released to the public!
Posted by: NeO_Anderson @ [01:55 07/11/2009]
* [Beta 2.0] Added 'Intimidation'. When you(the cop) drive close to the suspect he/she may become 'Intimidated' enough to pull over and give up.
Posted by: NeO_Anderson @ [17:44 05/11/2009]
* [Beta 2.0] Fixed the arresting issue.
Posted by: NeO_Anderson @ [17:43 05/11/2009]
* [Beta 2.0] Fixed a crashing when suspect dies after being arrested.
Posted by: NeO_Anderson @ [03:17 05/11/2009]
* [Beta 2.0] Added 'Emergency Lights'. Allows players to enable/disable lights without siren by pressing Numpad 9.
Posted by: NeO_Anderson @ [03:06 05/11/2009]
* [Beta 2.0] Will locate a working ASI loader an provide it with the mod.
Posted by: NeO_Anderson @ [16:57 04/11/2009]
* [Beta 1.0] Tested mod with 1.0.3.0 & 1.0.4.0 patch. It works.
Posted by: NeO_Anderson @ [16:56 04/11/2009]
* [Beta 1.0] Police Mod Pursuit Beta 1.0 released to the public.
Posted by: NeO_Anderson @ [16:55 04/11/2009]
Downloads:
Download Mod (For Latest ScriptHook):
Police Pursuit Mod Beta 7.6d
Download Mod (For Older Versions Of ScriptHook):
Police Pursuit Mod Beta 7.5c[x]
[Please note this may have side affects/bugs or problems that are not consistant with the non-[X] version and is supplied purely on an 'as-is' basis.
100% Savegame (Unlock all islands) for Windows Vista:
This will allow you to access all areas of the world without having to do the missions.
100% Savegame (Unlock all islands) for Windows XP:
This will allow you to access all areas of the world without having to do the missions.
Installation:
1) Download & Install the GTA IV Patch: 1.0.7.0
2) Download the Police Pursuit Mod .exe file from above.
3) Open the Police Pursuit Mod .exe and when it prompts for a location, click 'browse' and navigate to your GTA root directory. [The place where your GTA_IV.exe is]
4) If you don't already have an ASI loader, type "yes" when prompted to do so at the end of the installation to install dsound.
5) Start GTA IV as you would normally. If the mod has loaded then you should see some text at the bottom of the screen. Press numpad 0 to activate the mod..
Known bugs that should be fixed soon:
* [Beta 7.6c] Bug in Police Rank System preventing any saved data from saving correctly. Cannot believe I didn't notice this until now hehe. This should be fixed for next release.
Posted by: NeO_Anderson @ [17:54 24/06/2011]
* [Beta 7.6c] Noticed a crashing during the 911 call out mission where the suspect is breaking into parked cars. Suspect entered a parked car, got out, and it crashed. Still investigating this.
Posted by: NeO_Anderson @ [16:19 24/06/2011]
* [Beta 7.6c] A debug message is displayed during the 911 call out mission where the suspect is spotted breaking into parked cars.
Posted by: NeO_Anderson @ [16:19 24/06/2011]
* [Beta 7.6c] There is a known bug causing the GUI/Options to not display during the first stage of the Traffic Stop. This has been fixed in 7.6d
Posted by: NeO_Anderson @ [16:19 24/06/2011]
* [Beta 7.5b] VIP Mission doesn't work properly. This is due to the fact that the vehicles have decided to go a new unplanned route which does not allow the mod to progress through each stages. Will be fixed for next version.
Posted by: NeO_Anderson @ [14:48 26/07/2010]
* [Beta 7.5] The weapons menu sometimes freezes, not sure why... will continue to investigate.
Posted by: NeO_Anderson @ [21:21 12/07/2010]
* [Beta 7.4c] Game crashes when initiating VIP Transport Mission.
Posted by: NeO_Anderson @ [22:58 04/06/2010]
* [Beta 7.4] Randomly the mod will 'turn off' where all the displays dissappear and nothing works until the game is restarted.
Posted by: NeO_Anderson @ [23:05 27/05/2010]
* [Beta 6.0f] Cops still shoot/kill arrested suspect.
Posted by: NeO_Anderson @ [13:50 30/12/2009]
* [Beta 6.0f] Calling Backup Units during a non-chase mission results in the cop vehicles going to your position and staying there until the next mission is completed.
Posted by: NeO_Anderson @ [13:50 30/12/2009]
* [Beta 6.0f] Game crashe(s) when reaching the Police station. (Cops not there)
Posted by: NeO_Anderson @ [13:50 30/12/2009]
* [Beta 6.0] Game crashe(s) at some point after the suspect is arrested. Will investigate.
Posted by: NeO_Anderson @ [01:29 24/12/2009]
* [Beta 6.0] Can't arrest suspects for some reason. It fixed itself as arresting DOES work in 6.0.
Posted by: NeO_Anderson @ [23:14 03/12/2009]
* [Beta 6.0] The flashing red/blue siren lights seem to have stopped working in Lights Only Mode. Possibly due to the upgrade from 3.0 hook to 4.0.
Posted by: NeO_Anderson @ [23:14 03/12/2009]
* [Beta 4.0] When a backup unit is killed, the voice message 'Officer Down' is repeated.
Posted by: NeO_Anderson @ [20:02 21/11/2009]
* [Beta 4.0] F9 'cancel mission' button sometimes crashes game.
Posted by: NeO_Anderson @ [20:02 21/11/2009]
* [Beta 3.0] Reported numpad 9 'Lights Only' mode doesnt work.
Posted by: NeO_Anderson @ [05:53 19/11/2009]
* [Beta 3.0] Reported random crashes occur when arresting suspect.
Posted by: NeO_Anderson @ [21:14 10/11/2009]
* [Beta 3.0] Intro text is showing '/n/' in the middle of it. [FIXED]
Posted by: NeO_Anderson @ [09:11 09/11/2009]
* [Beta 2.0] Cops attack arrested suspect.
Posted by: NeO_Anderson @ [21:22 05/11/2009]
* [Beta 2.0] 'Arrested' suspects don't follow you to your crusier. [FIXED]
Posted by: NeO_Anderson @ [03:17 05/11/2009]
Known 'issues' that are not considered bugs but will be changed soon:
* [Beta 5.0] The passenger cops inside heli's seem to 'fall out' when the mission is complete/over. Perhaps we could use this as a form of airsupport later on? cops 'drop in' from an aircraft.
Posted by: NeO_Anderson @ [23:14 03/12/2009]
* [Beta 5.0] Suspects tries to flee sometimes after giving up after a pursuit. Not sure if I will keep this in or not...
Posted by: NeO_Anderson @ [24:35 24/11/2009]
* [Beta 4.0b] Suspect and suspect vehicle disappear after mission is completed.
Posted by: NeO_Anderson @ [14:49 23/11/2009]
* [Beta 4.0b] Time is locked at 13:00.
Posted by: NeO_Anderson @ [14:49 23/11/2009]